Reptile Garden
Reptile Garden by Ken R. Sheide

HEROES OF MIGHT & MAGIC III:

This page is dedicated to version III of a game I've spent literally hundreds of hours playing, New World Computing's Heroes of Might & Magic.

On this page I've compiled the two major omissions from the game's manual: grail and artifact information. The first table lists all the towns' grail structures and their effects. The second table lists all the artifacts along with their attributes. If you would like to have the information on these web pages readily available, I've been kind enough to zip it up into an archive you can download. H3Items.zip (278K) contains a printable HTML document with all artifact images and attributes and a list of all grail structures (no grail images; but I left them in the zip file anyway). The HTML document in the zip file is black text on a white background, has two items per table row (instead of the one here), and should be printed at 100DPI and 7" wide.


Grail structures
Castle- Colossus: Weekly creature generation +50%, 5,000 gold/day, all allied heroes Morale+2
Dungeon- Guardian of Earth: Weekly creature generation +50%, 5,000 gold/day, garrison hero Power+12 while garrisoned
Inferno- Deity of Fire: Weekly creature generation +50%, 5,000 gold/day, every week will be a Week of the Imp
Rampart- Spirit Guardian: Weekly creature generation +50%, 5,000 gold/day, all allied heroes Luck+2
Tower- Skyship: Weekly creature generation +50%, 5,000 gold/day, entire world map revealed, defending hero Knowledge+15 while in town
Necropolis- Soul Prison: Weekly creature generation +50%, 5,000 gold/day, all allied heroes Necromancy+20%
Fortress- Carnivorous Plant: Weekly creature generation +50%, 5,000 gold/day, garrison hero Attack+10 Defense+10 while garrisoned
Stronghold- Warlords' Monument: Weekly creature generation +50%, 5,000 gold/day, garrison hero Attack+20 while garrisoned

Artifacts (all items, except for the Grail, must be equipped to have any effect)
The Grail- Carried to a town then moved from Hero's inventory to the town. Builds grail structure.
Spell Scroll- Adds spell to spell book
Centaur's Axe- Attack+2
Blackshard of the Dead Knight- Attack+3
Greater Gnoll's Flail- Attack+4
Ogre's Club of Havoc- Attack+5
Sword of Hellfire- Attack+6
Titan's Gladius- Attack+12 Defense-3
Shield of the Dwarven Lords- Defense+2
Shield of the Yawning Dead- Defense+3
Buckler of the Gnoll King- Defense+4
Targ of the Rampaging Ogre- Defense+5
Shield of the Damned- Defense+6
Sentinel's Shield- Defense+12 Attack-3
Helm of the Alabaster Unicorn- Knowledge+1
Skull Helmet- Knowledge+2
Helm of Chaos- Knowledge+3
Crown of the Supreme Magi- Knowledge+4
Hellstorm Helmet- Knowledge+5
Thunder Helmet- Knowledge+10 Power-2
Breastplate of Petrified Wood- Power+1
Rib Cage- Power+2
Scales of the Greater Basilisk- Power+3
Tunic of the Cyclops King- Power+4
Breastplate of Brimstone- Power+5
Titan's Cuirass- Power+10 Knowledge-2
Armor of Wonder- All primary skills+1
Sandals of the Saint- All primary skills+2
Celestial Necklace of Bliss- All primary skills+3
Lion's Shield of Courage- All primary skills+4
Sword of Judgement- All primary skills+5
Helm of Heavenly Enlightenment- All primary skills+6
Quiet Eye of the Dragon- Attack+1 Defense+1
Red Dragon Flame Tongue- Attack+2 Defense+2
Dragon Scale Shield- Attack+3 Defense+3
Dragon Scale Armor- Attack+4 Defense+4
Dragonbone Greaves- Power+1 Knowledge+1
Dragon Wing Tabard- Power+2 Knowledge+2
Necklace of Dragonteeth- Power+3 Knowledge+3
Crown of Dragontooth- Power+4 Knowledge+4
Clover of Fortune- Luck+1
Cards of Prophecy- Luck+1
Ladybird of Luck- Luck+1
Badge of Courage- Morale+1
Crest of Valor- Morale+1
Glyph of Gallantry- Morale+1
Still Eye of the Dragon- Luck+1 Morale+1
Pendant of Courage- Luck+3 Morale+3
Speculum- Scouting radius+1
Spyglass- Scouting radius+1
Amulet of the Undertaker- Necromancy+5%
Vampire's Cowl- Necromancy+10%
Dead Man's Boots- Necromancy+15%
Garniture of Interference- Magic resistance+5%
Surcoat of Counterpoise- Magic resistance+10%
Boots of Polarity- Magic resistance+15%
Bow of Elven Cherrywood- Archery+5%
Bowstring of the Unicorn's Mane- Archery+10%
Angel Feather Arrows- Archery+15%
Bird of Perception- Eagle Eye+5%
Stoic Watchman- Eagle Eye+10%
Emblem of Cognizance- Eagle Eye+15%
Charm of Mana- Regenerate +1 spell point/day
Talisman of Mana- Regenerate +2 spell points/day
Mystic Orb of Mana- Regenerate +3 spell points/day
Ring of Vitality- All units health+1
Ring of Life- All units health+1
Vial of Lifeblood- All units health+2
Necklace of Swiftness- Combat speed+1
Ring of the Wayfarer- Combat speed+2
Cape of Velocity- Combat speed+3
Collar of Conjuring- Spell duration+1
Ring of Conjuring- Spell duration+2
Cape of Conjuring- Spell duration+3
Statesman's Medal- Reduces cost of surrendering
Diplomat's Ring- Reduces cost of surrendering
Ambassador's Sash- Reduces cost of surrendering
Equestrian's Gloves- Land movement bonus
Boots of Speed- Land movement bonus
Necklace of Ocean Guidance- Sea movement bonus
Angel Wings- Hero can fly over terrain
Boots of Levitation- Hero can walk on water
Orb of the Firmament- Air spells+50% damage
Orb of Silt- Earth spells+50% damage
Orb of Tempestuous Fire- Fire spells+50% damage
Orb of Driving Rain- Water spells+50% damage
Recanter's Cloak- No level 3+ spells in combat
Spirit of Oppression- No morale bonuses in combat
Hourglass of the Evil Hour- No luck bonuses in combat
Tome of Fire Magic- All fire spells known when equipped
Tome of Air Magic- All air spells known when equipped
Tome of Water Magic- All water spells known when equipped
Tome of Earth Magic- All earth spells known when equipped
Golden Bow- No shooting penalties
Orb of Vulnerability- Creature magic resistance negated
Sphere of Permanence- Immune to Dispel magic spell
Pendant of Dispassion- Immune to Berserk spell
Pendant of Second Sight- Immune to Blind spell
Pendant of Holiness- Immune to Curse spell
Pendant of Life- Immune to Death Ripple spell
Pendant of Death- Immune to Destroy Undead spell
Pendant of Free Will- Immune to Hypnotize spell
Pendant of Agitation- Immune to Lightning spell
Pendant of Total Recall- Immune to Forgetfulness spell
Everflowing Crystal Cloak- +1 crystal/day
Ring of Infinte Gems- +1 gem/day
Everpouring Vial of Mercury- +1 mercury/day
Inexhaustible Cart of Ore- +1 ore/day
Eversmoking Ring of Sulfur- +1 sulfur/day
Inexhaustible Cart of Lumber- +1 wood/day
Endless Purse of Gold- 500 gold/day
Endless Bag of Gold- 750 gold/day
Endless Sack of Gold- 1000 gold/day
Legs of Legion- +5 town level 2 units/week
Loins of Legion- +4 town level 3 units/week
Torso of Legion- +3 town level 4 units/week
Arms of Legion- +2 town level 5 units/week
Head of Legion- +1 town level 6 units/week
Sea Captain's Hat- Sea movement bonus, summon/destroy boats, whirlpool protection
Spellbinder's Hat- Can cast all 5th level spells
Shackles of War- No one can retreat or surrender
Orb of Inhibition- No spells (or sex?) allowed in combat
Pandora's Box- Storage space?